Wednesday, July 28, 2021

Monthy Vox: 3 (July, 2021)

Hey all! So if things go to plan, you'll actually be getting this month's Vox this month. While on my end, there hasn't been too much in the way of painting, I have had the chance to try out the 'Crusade' mission type found in the Core Rules. This month has also been bountiful in the way of new releases and announcements, with new Ork boxset dropping to show off the new Beast Snaggas, along with their codex and it's semi-questionable rules. There was another announcement I can't quite remember... oh yes! 

THE BLACK TEMPLARS ARE GETTING A SUPPLEMENT! 

Check out the link above for my thoughts on that, as well as what to expect and hope for with it's release.

But anyway, onto the Vox.

Modelling and Painting

Given my self-imposed 'no more kits' rule, I haven't really bought any new kits this month I've been trying to work through my pile of shame that currently consists of:
  • 4x Infiltrator
  • 1x Infiltrator Sergeant
  • 2x Eliminator
  • 1x Eliminator Sergeant
  • 1x Primaris Lieutenant in Phobos Armour
  • 1x Kit-bashed Captain in Terminator Armour
  • 1x Primaris Captain in Gravis Armour
  • 1x Kit-bashed Primaris Captain w/ Plasma Pistol + Power Fist
  • 1x Kit-bashed Primaris Techmarine
  • 1x Bladeguard Veteran
  • 1x Kit-bashed Emperor's Champion
  • 1x Kit-bashed Primaris Captain w/ Master-crafted Auto Bolt Rifle + Master-crafted Power Sword
  • 1x Kit-bashed Primaris Lieutenant w/ Bolt Pistol + Master-crafted Power Sword
  • 1x Magnetized Invictor Tactical Warsuit
  • 1x Magnetized Impulsor 
  • 1x Magnetized Venerable Dreadnought (Half-painted)
  • 1x Primaris Chaplain on Bike (Half-painted)
  • 1x Kit-bashed Primaris Lieutenant w/ Bolt Pistol + Master-crafted Stalker Bolt Rifle
  • 1x Typhus (Half-painted)
Not counting the million heads, alternate weapon options, transfers, and bases that still need doing; this tallies up to around 25 models.


While this may be 'rookie numbers' to some of you, I'm a broke student and have told myself not to buy any more official kits for a while with one exception; new Templar-specific releases like codices, characters, and limited-time boxsets, etc. Bitz bundles and resales on eBay are still fair game as they're usually leagues cheaper. 

That isn't to say I didn't get any kit-bashing and conversions done from what I already had:

Primaris Captain in Gravis Armour (Modelling)



While technically I had this model ready to paint back when I showed you guys how to strip your models, I felt like he was missing something. After sufficiently adding banners, purity seals, and reliquaries, he's now worthy of captain-hood. I'll likely be making him one of the more heavily-armoured loadouts of my homebrew Marshal, Reinhardt

Captain in Terminator Armour (Modelling)



Gravis Armour isn't the only new set of threads my Reinhardt will be acquiring. Yes, I know it's unorthodox for a Primaris Astartes to be wearing Terminator Armour, but there is a lore reason for it: Fuck you. In all honesty, I've been playing with the idea of Primaris-scale terminators for some time now, with very few options outside of a massive workload or huge price tag. 

This was my first attempt using some re-casted heresy-era Space Wolf terminators I got thrown in for free when I bought an Invictor Tactical Warsuit (official kit) from a kind soul at my club, along with Typhus, earlier this year. I also used various bits I had accumulated from easy-to-build Intercessors and misc eBay bits bundles.

It looks a little rough right now, seeing as I had to use a decent amount of super glue on the resin components, but I'm sure it'll look fine once it's got some primer on it. 

Primaris Lieutenant w/ Bolt Pistol + Master-Crafted Stalker Bolt Rifle (Modelling)




Honestly, only made this model to fill the niche. Each Captain/Lieutenant I mash together from spare bits is one less £25 box I need to buy. Not quite sure what I plan on doing with this chap. Might even give him a Chainsword and make him an Intercessor Sergeant or something. 

Infiltrator Squad w/ Helix Gauntlet (Painting)



This squad was a real test in patience for me, being the first whol squad I've batch painted in few weeks, as well as being meticulously edge-highlighted as cleanly as I could, which to me was an achievement. I'm confident to call this unit done for now, despite it not being decal'd or based. I've even included them in my Crusade Force.

Crusade... or not

Now, I know I said on my Instagram I would be covering my experiences playing the 'Crusade' narrative mission types within the Core Rules, but as I was writing it, I realised it would be better suited to it's own post. So you'll have to wait around for that one a bit but stay tuned. 

Closing Statement

These posts have really been getting alright traction, at least according to my own standards and Blogger's data and demographics, so thanks for that! I've been trying to use these Monthly Vox posts as a sure-fire way to get out some content each month but I have had ideas floating around for more specific topics so keep an eye out for them. In the meantime, I post frequently on my Instagram account @fistfulofbeans, covering smaller things that might not be worth their own article, as well as continuously shilling this blog, so go check that out if you get a minute. 

I hope you've all been enjoying your summer so far!
-Ryan

Wednesday, July 21, 2021

It's Happening! What to Expect from the New Black Templars Supplement, as well as What to Hope For


It's Finally Here, Brothers!

Well, it would appear that our boys in black are finally getting their long-awaited supplement, having not received their own book since 'Codex: Black Templars' back in 4th Edition. Valrak and his warp tendrils did not lie to us. I intend to briefly go over what we might expect from such a release, both in terms of models and rules, and what would be nice to have. Do note that this is mostly opinionated and very loosely based on the hints and sneaky gubbinz we as have accumulated as a community. 



I'm honestly giddy writing this, having only been part of the hobby since roughly march last year, even I feel like I have been waiting too long. Emperor protect my fine brethren who have actually been playing since 4th Ed, relying on the rather-lackluster few pages we got in 'Psychic Awakening: Faith and Fury' that have only really served to make us hungry for more. I am excited to get into what this means for our Knights of Sigismund, as well as collecting the hobby in general. 

I shall also say, going forward, I'll probably be name-dropping Chapter Master Valrak a few more times since the bulk of what we know has come from him and his sources. He's been pretty right so far but I wouldn't fault him if some things turn out to be less-than-real. 

Expectations

So what should we expect from Codex Supplement: Black Templars? Well, obviously a litany of new rules and strategems, as well as modifications to existing ones, something I will only touch on lightly. We can also expect to see brand new likely-Primaris models representing our named characters (probably stood on rocks), completely with their improved stats and proportions. More on this later.

Note: While these are listed as Expectations, some of these may be a reach to some and many of them are not supported by hard evidence. I am simply using what we already have for other chapters, as well as a handful of wishful thinking to come up with conclusions. I am not a psychic by any means.

Combat Patrol: Black Templars

I would hope that, given it'd sell like hotcakes, GW would be gracious enough to grant the Black Templars a 'Combat Patrol' box, complete with a collection of discounted models and a shiny new Primaris Upgrade Sprue. This might not happen, seeing that, as of writing this, our founding Chapter, the Imperial Fists, are yet to get their own Combat Patrol. 

That being said, I have some ideas for what to expect within the box:

Troops


There's a strong chance that, given they are the meat and potatoes of many a Black Templar force, a unit of Assault Intercessors will fill the 'Troops' slot of our patrol. On the flip side, our new Supplement may bring new rules for running our signature templar-exclusive troop choice, the Crusader Squad. However, this would likely be a new primaris variant, perhaps composed of Intercessors and Incursors rather than the traditional Tac Marines and Scouts. Again, I'm speculating and the troop choice will probably be the former. 

Elites


Honestly, a no-brainer. I am adamantly sure that any boxset aimed at templars will come with a unit of at least three of these dudes. They scream Black Templar. I've been saying so since Indomitus was announced and they're honestly one of my favourite models out right now. 100% auto-include in any speculated Combat Patrol box setup. Bladeguard Veterans for the win!

Vehicles



Now, this assumes we'll get a vehicle as some of the other boxes have. After all, Combat Patrol: Deathwatch did not include a vehicle. This space could very well be filled up by a supplementary character or additional troop choice but were it to be taken up by a vehicle, I can almost assure you that it would be an Impulsor. However, we may have it subsituted for a Redemptor Dreadnought or Invictor Tactical Warsuit, to provide our frontline with some fire support before finally getting stuck in, themselves. 

Characters


Now, this one is where it gets particularly juicy. Could we be seeing one of the shiny new named character models here? The Emperor's Champion? Helbrecht? Grimaldus? Unfortunately, signs point to 'No'. Seeing that almost none of the current combat patrol boxes contain named characters, the exception being Typhus in 'Combat Patrol: Death Guard', I would not expect our Combat Patrol box to be any different. We will most-likely get the Primaris Captain with 'Master-Crafted Power Sword and Relic Shield' from the Indomitus boxset, or a Primaris Chaplain, possibly on a bike. 

Rules Rework (Obviously)

Now, the juicy stuff, rules. I would expect a variety of nerfs and buffs. After all, 9th Edition plays a little differently to how 8th did so it's only fair to expect a few changes.

We can expect a rework of some of our chaplain litanies, the main ones being 'Litany of Divine Protection', which I predict may be nerfed to a 6+++ FNP Aura, as opposed to a 5+++ FNP on a single unit, similar to an Apothecary's Narthecium, but with greater range. I'm not too happy with the idea, but I believe it could happen. I also have a sneaking suspicion that 'Vow of Retribution' will be modified in-line with 9th Ed to affect Combat Attrition tests in some way, as opposed to the current -2 Leadership.

As for strategems, we can expect to say goodbye to Devout push (again, not happy with the idea, but I have a hunch). Many players I have been against seem to have a hard time understanding just how it works and frankly, I imagine most Black Templar players are sick of bringing up that one Implausible Nature video explaining it, every time they're against someone who might not know our pious pals as well as we do. 9th Edition has clearly put in work to simplify the game somewhat and, whether or not you could consider this 'dumbing down' I am sure this strategem will either be scrapped or reworked beyond recognition. 

A welcome change may be a slight rework of our Superdoctrine. 'Knights of Sigismund' while generally good at what it does, has minor caveats that put it slightly behind other chapters like the Space Wolves or Blood Angels. The problem with it is that it only activates on turns in which the unit fighting performed a charge. Whereas the aforementioned chapters get it in combat regardless of any conditions (so long as they're in the assault doctrine of course). It would be nice to see this restriction lifted for us. 

Furthermore, it's entirely possible that, given the Black Templars are not a codex adherent chapter, we could get our own alternate set of Space Marine Doctrines in the form of 'Vows', possibly ones more oriented around melee. Of course this would prohibit us from using the aforementioned doctrines, similarly to how we are prohibited from using Librarians. More on Vows shortly. 

As well as fresh new models (again, probably stood on rocks) our HQs can likely expect to see a small boost to their stats. If Chapter Master Valrak is right we can expect to see our HQs pick up an extra attack each, putting them on-par, if not better, than their nameless Primaris counterparts. I for one am excited to see Grimaldus have more than 4 wounds. Something about the 'Hero of Helsreach' taking the same number of hits as a Guard Commander is upsetting to me. But I digress...

Hopes

That's my forecast for the stuff we might expect to see. Now onto a couple of things I personally would love to get, but perhaps I may be reaching a little.

Dedicated Neophyte Models



With new models probably being added to the range for our important characters, I would love to see Crusader Squads get the Primaris treatment. Since Space Marine Scouts became an elite choice towards the end of 8th edition, they have become practically obsolete outside of their rightful place as neophytes within the ranks of the Templar Crusader squads. 
As well as this, the current scout models are looking a little dated. Some members of the community have been able to work around this by using Necromunda's 'Palanite Enforcers' to represent the shorter slightly-less-armoured squires and, while I love how this looks, it would be great to see some dedicated models for them, in the same vein. 

Vows

Another welcome addition to our Supplement would be the return of 'Vows'. Back in their old codex the Black Templars were able to make use of Vows, allowing them to choose a particular set of buffs to take with them at the start of every game, similarly to how the Adeptus Mechanicus make use of their 'canticles'. These vows would grant the player a particular buff, such as improving the strength of all units in melee, at the expense of attacking slower (4th Ed bullshit, you get the point). It would be great to see these make a comeback today. 

Community Response

I asked the 'Implausible Nature' discord, a community built around the Black Templars, what they expected and hoped to see in the new Supplement. Thanks to Amof and CrazyTacos for offering up some of your hopes and expectations:

"I can't say that I expect a better assault doctrine, but I would hope for one." - CrazyTacos

I agree! It seems like auto-wounds on 6s in melee, while great, doesn't seem to get as much use as it could since it will only be active for the round in which the unit charged. I would like to see that reworded personally. 

"I just hope Devout Push survives the new codex." - Amof

As much as I agree with you, it seems like GW has been simplifying a lot of questionable rules in an attempt to streamline the game. It's been getting progressively more drastic every edition and is why, at least in my opinion, it's hard to really use the black templars as aggressively as I would like to. I personally expect to see Devout Push stripped from our arsenal.

"I hope and pray that the new [Grimaldus] model looks good. If not, I'm gonna stick with my old model." - CrazyTacos

Absolutely! Grimaldus is one of my favourite Astartes characters and I would love to see him get the same treatment Calgar or Mephiston got. If we're lucky, we'll get some sweet new Cenobyte Servitors to go alongside him.


Conclusion

These are just some of the things I expect and hope to see. However, the pessimist in me expects to see 3 pages at the back of 'Warzone Octarius', but I'm fully riding the hype. It's been a rough year and we need this 😉 Again, strictly just my opinion. If you think differently or have anything to add, hit me up over on my Instagram or drop a comment below using Blogger's awkward system. Thanks for reading and cya!

-Ryan

Saturday, July 3, 2021

Monthly Vox: 2 (June, 2021)

Hey all! Things have been hectic this month, even with nurgle's rot still somehow infesting the country. However, that doesn't mean I haven't gotten anything done, quite the contrary in fact. So, let's get into it.

Modelling and Painting

This month, while I have gotten a fair amount of my army to a battle-ready standard (thank the tournament for that and read on for more info), a lot of it is not to the standard I would want to show it off. As such, some models and units will be missing from this month's vox until I they're at a standard I would want to take pictures of from 3 inches away. 

Suppressor Squad (Modelling + Painting)


With my sudden and unexpected possession of the Space Marines 'Combat Patrol' box (Thanks Kieran 💗), I now have considerably more options and versatility on the tabletop, at least as far as firepower is concerned. After looking at the stats on these guys, I was more than excited to get them painted up, especially with the local tournament so close (more on that later). 

These guys, along with several other units in the box such as the recently-buffed Eliminators, will provide a steady and impactful backfield presence, especially in smaller games, eating through marines and light vehicles.

During the assembly of the Suppressors, I was determined not to make the same mistake I did with my Inceptors. I was going to use a more modest quantity of glue, and I was done with GW flying stands, opting to instead use cork and rocks, giving a more dynamic look while also being way more structurally sound. 

Primaris Vanguard Veterans (Painting)



If you remember, last month I made a tutorial detailing a step-by-step creation of my Primaris Vanguard Veterans (click here if you missed it). Well, I finally got around to actually painting them, using the loadout I planned on running for the tournament, though they are fully magnetised so I can swap their wargear out at any time. 

These guys were pretty fun to paint, although the rather lose magnetisation was a blessing and a curse, allowing me to do weapons independently to the infantry models, while being too floppy and difficulty to paint while actually attached.

Dreadnought Alfons: Macro Plasma and Onslaught Gatling Cannon (Painting)




Alfons has been magnetised since I built him around a year ago. However, I've only recently gotten around to painting some of his other wargear options, encouraged into such activities by the need to get my list battle-ready for the tournament (are you seeing a pattern here?). As I've taken to in the past, I used tesseract glow over the top of a standard green blend for my plasma coils. Not the most lore friendly, but I love how it looks next to the red of the weaponry. 

Misc Images

Personally this is my favourite part of the Vox. Just dropping a few random images of stuff I don't feel is important or ready enough for it's own mention. Perhaps next month, guys...

(Whipped up a Castellan w/ Bolt Pistol and MC Power Sword from miscellaneous bits. He honestly looks cool as hell imo)

(Fully magnetised my Primaris Impulsor from the Space Marine 'Combat Patrol' box)

(Another guy I assembled from random bits. Not sure whether to use this guy as a Captain w/ Power Fist and Plasma Pistol or knock him down to a 32mm base as an Assault Intercessor Sergeant)

(Fixed this chap's stubby little arm and gave him an awesome bolt pistol to boot. Also knocked him down to the legal 32mm base size. A very happy champion indeed)

(All my new official GW models this month. Pictured: Space Marines 'Combat Patrol' box and unit of Bladeguard Veterans)

(I have an addiction to assembling HQs from whatever I can find in my bits box. Through the use of Green Stuff, my Bits Box, and liberal use of paper clips, I was able to slap together a rather nifty-looking Primaris Techmarine)

(Last but not least, some more steady progress on Sgt Jovan as my "between-guy". If anyone has any idea how to actually run this guy, stats-wise, I would be grateful)


GTGC 1000pt 40K Tournie

It finally happened! I got to play 40k in a competitive environment using my own models for the first time and it was a ton of fun. Unsurprisingly, I got a bit krumped, but it was great fun and I took a lot from it, mostly that the other folks down at the GTGC are considerably better at 40k than I took from our casual 2v2s and intoxicated Eternal War games (Whoda' Thunk?) 

Note: Due to the fast-paced nature of competitive play, there were very few opportunities for me to snap pictures. As such, some pictures have been Blood Raven'd from the GTGC Facebook Page and some pics are just missing. Sorry.

The List



My list certainly wasn't the most meta it could've been. I would have loved to include more Vanguard Veterans as well as possibly Grimaldus and his retinue of Cenobyte Servitors, but I had to work with what I own. 

The list in question is a Vanguard Detachment, starting me with 3CP for the trouble, a decision I regret in hindsight. 

HQs

  • MoS Primaris Chaplain on Bike (Litany of Divine Protection, Fires of Devotion, Rites of War, The Crusader's Helm)

Troops

  • 2x Assault Intercessor Squad (4x Assault Intercessor, Sergeant with Power Fist + Plasma Pistol)

Elites

  • Bladeguard Veteran Squad (4x Bladeguard Veteran, Sergeant with Neo-Volkite Pistol)
  • Vanguard Veteran Squad (2x LC/SS, 2x TH/SS, Sergeant with Relic Blade and Storm Shield)
  • Redemptor Dreadnought (2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon)

Fast Attack

  • Suppressor Squad (x2 Suppressor, Suppressor Sergeant)

The intention was to be on the opponent by turn one, bringing it home for a Beta Strike on turn 2 with the rest of the Melee Units. The Vanguards would be my Turn 1 missile, pretty much guaranteeing death on anything I send them at and tying up multiple units that may cause issue for the rest of the army. The Bladeguard Veterans would be my steady forward line, moving up and soaking shots with storm shields and the Chaplain's 'Litany of Divine Protection' granting them a 5+ FNP. 

The Assault Intercessors existed to provide crucial obsec to objectives on the far edges of the table, as well as bullying weaker units like squads of guardsmen and the like. The Suppressors and Redemptor were my answer to heavy infantry and light vehicles.

All in all, a balanced list with few obvious flaws, or so I thought...

Game 1

(Battle Round 2, or something idk)

My first match was against Kieran and his Sisters of Battle. This was an interesting first game in that it confirmed the suspicions I had brought with me to the tournament. My list did not have the board presence to play that offensively and reckless. My use of a Vanguard detachment also bit me in the ass, in that I had almost no CP to whether the storm of bullets that came across the table at me, with very little to hide behind. In the end, I didn't have the infantry to keep many of the zealous bitches off my objectives. 

The mission was Crossfire, a simple enough mission based around 4 major objectives with corner deployments. I banked too much on the sisters' T3 and my own -1ap Pistols and Turn 1 Charges and it blew up in my face. I played far too aggressively and lost a decent chunk of my army early on, giving the sisters and their abundance of infantry ample chance to run around scoring the primaries. I was able to score decent points on Assassination due to the 5 or so Character models I was up against, two of which were Ephrael Stern & Kyganil who made short work of my Primaris Chaplain on Bike, ignoring his invuln completely with their... uhhh. Okay so I can't actually find any ability or weapon they have that does such a thing. Will have to get back to you on that. 


While I did have more in the way of anti-armour, with my Redemptor Dreadnought and Suppressors shredding through an Immolator and Penitent Engine, I lacked the anti-infantry to really do work against so many troops, losing my valuable points from Grind Them Down. 

In the end, the score was 40-79 to the Sisters. A rough start but I learnt lessons to take forward into my second and third games. Kieran was a wonderful opponent and an even better laugh. Top-notch plays and an exciting first game.

Game 2

(Pic from a different, unrelated friendly against Shamus' Admech on the same day)

My second match of the day, against JD and his Admech, was another eye-opener to just how bad I am at this game. His blob of 20 skitarii, swarming across the board and spraying out massive amounts of shots, auto-wounding on 4s and stacking so many buffs the primarchs themselves would shit themselves. My suppressors were able to take down one of his 4 "laser-chickens" on turn one since they're relatively fragile but with them out of sight of my dreadnought, I wasn't able to do any significant damage to them. They proceeded to one-shot my Redemptor while the Skitarii and priest dudes wrecked face against almost my whole army on turn one.


With nearly my entire army dead, it wasn't difficult for them to run around grabbing as many objectives as they wanted. Again, I just didn't have the board presence to compete with such a large number of troops, though my Chaplain's 'Rites of War' aura did help somewhat against smaller units.

In the end, I lost 40-82 against Admech. I, once again, lacked the firepower to deliver any serious anti-infantry damage at range while closing the gap with my melee. JD was a great sportsman and was very patient with my dumb ass forgetting basic rules as always. He was also on-point with his swift delivery, and seemingly-endless supply, of vodka "sharpeners". Salut!

Game 3

You'll be glad to know I didn't go 0-3. I was able to accomplish a decisive victory against Jamie and his Iron Warriors. Quite possibly the only list with less board presence than me, he more than made up for it with firepower. I found myself against a unit of Obliterators, two Relic Contemptor Dreadnoughts running 2x Volkite Culverins, a blob of cultists and a brilliantly-painted Heldrake that, unfortunately, did almost bugger all the entire game. 



Turn 1 saw me losing almost all of my Bladeguard Veterans to the Obliterators and that was when I knew I was in for a tough fight. In the end, table presence and melee were king. Though I had only a marginal amount of additional table presence over Jamie, his dreadnoughts were unable to hold up in melee against my unit of Vanguard Veterans and my Redemptor Dreadnought. I bullied him into the corner and was able to earn enough points to pull myself out of the bottom of the pile.

Jamie, while a little tipsy, was a great laugh and a fantastic sport. He also learned from his list, bringing fists with his Dreadnoughts in a friendly game we had on the following Tuesday. I feel like we both became better players as a result of our game. Bravo Jamie!

Conclusion

I went into the tournie hoping to be somewhere in the top half of the other generals that entered. I achieved this, coming an unimpressive but respectable 9th (of 18) with 165 total points. JD, whom I played my second match of the tournament against, went on to win all his games, coming 1st with 261 total points. Impressive. 

Rites of War was definitely the right call to accompany a Vanguard Detachment lacking in troop presence and model count. This combined with the Black Templar relic, 'The Crusader's Helm' boosting it to a 9" Aura, made my Chaplain very useful in denying points (Until he got shot off the table due to limited 'Look Out, Sir' capacity). I would really love a rewording for the trait so that models that already possess Obsec can benefit by counting as double or something. I know some space marine chapters already possess this capability. It would be nice for the rest of us. 

Admech are incredible right now. Anyone with two eyes in their head has probably seen their performance at tournaments, with them being one of the few competitors giving Drukhari something to worry about. The sheer amount of buffs they can stack on such large units is phenominal. They are incredibly shooty and their ability to teleport units around the table at will, similar to Necrons, is not to be underestimated. 

Bringing more troops would have been a definite benefit, even just dropping the suppressors or dreadnought in favour of some more intercessors or a unit of infiltrators would have done wonders for my table-presence and made taking objectives off me a harder endeavour. 

All in all, I enjoyed the tournament thoroughly. A big thanks to Dale and everyone who helped set it up over at GTGC, as well as my wonderful opponents and everyone who attended. I'm looking forward to the next one. 

Placements

1. John D - 261 points
2. Harry W - 223 points
3. Kieran D - 214 points
4. Seamus B - 212 points
5. Karl V - 206 points
6. Neil H -181 points
7. Ash T - 180 points
8. Martin P - 176 points
9. Ryan B (Me) - 165 points
10. Dean T -160 points
11. Ian W - 158 points
12. Joe P - 148 points
13. Shamus O - 144 points
14. Jay G - 136 points
15. Jamie B - 98 points
16. Ben M - 78 points
17. John H - 68 points
18. Charls H - 42 points

Closing Statement

An eventful month indeed. Apologies for an absence of posts on here. I'm starting Uni back up again in October and have been getting things in order for that, among other things that have been consuming my time and motivation. 

If you ever feel as though you are need of a little more FistfulOfBeans content, feel free to drop by the Instagram account, @fistfulofbeans. I've been using it to post little bits and bobs I want to share that might not be worthy of their own dedicated spotlight on a post. 

But that's it for this month's Monthy Vox. Hope you enjoyed. Cya! 

-Ryan